First session
Getting Started
Train, dungeon, ore stall, then Forge. Equip from Backpack before you Rebirth or buy luck.

| Multiplier | Role |
|---|---|
| x2 | First Power zone |
| x8 | Second Power zone |
| x15 | Third Power zone |
| x100 | Highest reported click multiplier |

Starter clears, low-value ore
First meaningful desert ores
Early-game efficient farm covering most starter recipe ores
First wall; Desert Reaper reported at 500 million HP
- Crimson horned winged figure
Shown on the RACES!!! event thumbnail. Stats are not published.
- White-gold winged figure
Shown on the RACES!!! event thumbnail. Stats are not published.
- Green nature-clad figure
Shown on the RACES!!! event thumbnail. Stats are not published.
Train zones and Power
Power comes from standing in the Train area and clicking. Play reports four multiplier pads: x2, x8, x15, then x100. The highest pad you can hold is the correct pad. A stalled dungeon is usually a training problem. If Jackal Zombies on Stage 7 still take too long, you are clicking in the wrong zone, not missing a secret ore.
Nothing on the storefront prints the unlock rule for each pad. Treat the x100 claim as a play report, not a catalog number. Walk the pads in order. If a pad kills you or you cannot stay in it, drop one tier and keep clicking until the next pad is survivable. Then push a new stage.
Do not spend Ultra Luck to paper over a weak Train pad. Luck changes drop quality after you can already farm. Power determines whether the Desert Reaper bar moves at all. Finish the Train click, then open the Dungeon portal. Getting Started is the page that keeps those two rooms in one sequence so you do not skip the multiplier and blame the cauldron.
Dungeon stages and the Desert Reaper
The Dungeon portal is a numbered run. Stages 2–4 throw Goblins and Armored Goblins for low-value ore while you learn the combat rhythm. Stages 5–6 switch to Desert Zombies and start paying Amethyst, Nova Ore, and Sunfire Ore. Stage 7 is Jackal Zombies, the early farm that covers most starter recipe pieces. Stage 8 adds Pharaoh Zombies and the Desert Reaper.
The Desert Reaper is reported at 500 million HP and is the first real wall. Farm Stage 7 until a Stage 8 attempt actually moves that bar, then leave. Standing on Stage 8 with x2 Power wastes the bag. Tower and Frost routes that appear on other fan pages were not mapped here. The stage list on this guide stops at the eight-stage desert line that play actually names.
Combat footage for place 118805555015549 shows the same desert beat: clear, loot, portal out. There is no badge for a first clear. Boss Invasion Season, dated 3–17 October 2026, is a later continent event with boss-exclusive gear, not a replacement for Stage 7 farming. Keep Stage 7 as the default ore route until Power and a forged weapon make Stage 8 a real fight.
Ores to keep versus sell
Sort the ten named drops by stage band first. Amethyst, Nova Ore, and Sunfire Ore sit on 5–6. Emerald, Mystic Crystal, Gold, Sapphire, Obsidian, Fire Crystal, and the four-piece mix sit on 7. Sunfire Ore is the usual sell to fund Max Ore Count. Emerald is surplus once the bag is full of recipe pieces. Gold, Obsidian, Sapphire, and Fire Crystal are the pieces you walk to the cauldron before the stall.
Use the sort buttons above the rows when the list wraps. Stage band answers “where did this drop.” Use answers “does this go in the cauldron.” The reported Epic mix is Gold + Obsidian + Sapphire + Fire Crystal for Phantom Violet Katana. That mix is a play report, not a guaranteed catalog recipe. If the cauldron names a different rarity, keep the pieces anyway until you have read every Forge line once.
Max Ore Count is the bag upgrade you buy with stall coins. Selling Amethyst or Nova Ore after a Forge check is fine. Selling Fire Crystal because the bag is full is how you redo Stage 7 for an hour. Hold the four recipe names, sell the rest, then craft. The ore rows at the top of this page exist so that decision happens before any later dungeon table.
Forge cauldron, backpack, enchants
Walk to the hub Forge. Drop ore into the cauldron one type at a time. Read the rarity the cauldron prints, then open Backpack and equip from the Weapon tab. Skipping that equip step leaves a crafted blade in storage while you run the next stage with a starter katana. Skip Forge Animation is a 29 Robux pass that only removes the pour animation; it does not change rarity.
Enchants spend coins on weapon, helmet, and armor slots after you have a blade worth enchanting. There is no public recipe book. Treat named mixes as observed. If a cauldron result is Epic or better, equip it before you sell the rest of the bag. Rebirth later will wipe Power and leave that blade in the Backpack, so the craft is the part that survives the reset.
The skull-blade store art is the intended fantasy of this step: hammer on ore, then a flaming weapon. Your first successful pour will not look that loud. It still has to happen before you Rebirth or buy Ultra Luck. Codes do not replace the cauldron. Game Passes do not replace the cauldron. The four-station loop ends here on purpose.
When to Rebirth
Rebirth wipes accumulated Power for a permanent multiplier and leaves forged gear in the Backpack. Press it when training has flattened and the next stage still kills you, not mid-bag. Dump leftover keepers into the Forge first so the reset does not eat recipe pieces you already carried out of Stage 7.
Exact level breakpoints such as 25 or 50 appear in community videos and are not storefront numbers. Ignore those as rules. The practical test is simple: if x15 or x100 no longer moves Power in a way you can feel, and Stage 8 still does not chip the Reaper, craft, sell junk, then Rebirth. If Power is still climbing fast, stay in the Train area.
A Rebirth that happens before the first Epic-or-better equip wastes the only thing the reset keeps. Do the checklist in order: Train, Dungeon, Forge, Sell, then Rebirth. Codes like 50000CCU do not change that order. Luck passes do not change that order. The multiplier you buy with Rebirth only matters if a weapon is already sitting in the Backpack.
Races event and three official silhouettes
RACES!!! is a first-party event that ran from 20 September 2026 with art of a crimson horned figure, a white-gold winged figure, and a verdant nature figure. Fan pages assign names and multipliers to those silhouettes. No official names, odds, or stat table exists. Compare the roll on your character screen. If a Race Roll would replace a trait you already like, do not spend it.
Community trackers say 30000CCU once granted Race Rolls. That string is no longer on the storefront. 50000CCU is the listed code and still has no published reward. Do not buy a luck pass to reroll a race you cannot even read. Open the character screen first.
Boss Invasion Season in October is a separate event about boss-exclusive gear, not a race table. Keep races as a visual check, not a spreadsheet. The three silhouettes above are the entire first-party record. Anything beyond those three shapes is a guess you should verify on your own avatar before you spend a roll or a pass.
Frequently asked questions
What should I do in the first ten minutes?
Stand in the highest Train pad you can survive and click until Power feels real. Enter the Dungeon portal and clear through Jackal Zombies on Stage 7 if you can. Keep Gold, Obsidian, Sapphire, and Fire Crystal. Sell Sunfire Ore and extra Emerald for Max Ore Count. Pour keepers into the Forge, equip from Backpack, and only then think about Rebirth.
When is Stage 8 worth attempting?
Attempt Stage 8 when a short pull actually moves the Desert Reaper bar. If the bar does not move, return to Stage 7 and raise the Train multiplier. The Reaper is reported at 500 million HP. Extra Ore Drop does not help a fight you cannot chip. Skip Forge Animation does not help a fight you cannot chip. Power and a forged weapon do.
Should I Rebirth before forging?
No. Rebirth wipes Power and keeps forged gear. A reset with an empty Backpack Weapon tab only restarts clicking. Craft at least one Epic-or-better result from the reported Gold, Obsidian, Sapphire, and Fire Crystal mix, or from whatever the cauldron actually prints, then Rebirth once training has flattened.